At 3rd level, with 8 hours of work and the expenditure of 50 gp worth of rare herbs and fine food, you call forth an animal from the wilderness to serve as your faithful companion. Beastmaster petty much works 100%, which is awesome. But really it sounds like your issue was the Beast Master more than the revised ranger? If you are traveling alone, you can move stealthily at a normal pace. I literally couldn’t provide him with complete information. Even a relatively low level Druid can suddenly summon 4 or 8 extra combatants into every fight, and that's a shitton of extra rolling and management. Now we have two versions that are a mess.


It's the nature of the class. Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots. Just check ‘em when it happens. This revised version of the Ranger was created by Wizards of the Coast, aimed at addressing the class's high levels of player dissatisfaction and its ranking as D&D's weakest class by a significant margin.

By the time you reach 2nd level, you have learned to cast spells.

(Unearthed Arcana; Replaces Primeval Awareness). At 6th level, choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. Not designed for large groups - incorrect. The Ranger table shows how many spell slots you have to cast your spells of 1st level and higher. At the end of the 8 hours, your animal companion appears and gains all the benefits of your Companion's Bond ability. I usually give players advantage on knowledge checks that they would be more likely to know. having two characters takes away from other players. Ok so I brought this on myself - favoured enemy with +4 damage to Undead in Curse of Strahd is powergaming bullshit. That plan hasn’t changed.

It's also really fucking slow. There were several groups in specific rooms, but there were also supposed to wandering ones.

(Unearthed Arcana; Replaces Favored Enemy). Your bonus to damage rolls against all your favored enemies increases to +4. If there are multiple groups of your favored enemies within range, you learn this information for each group. It can be really cool, but it there are some times when revealing exact information can bypass the need for plot. Additionally, you can attune your senses to determine if any of your favored enemies lurk nearby. I play with 5-6 players all the time and I don't see a balance problem. The RR went too far and basically handwaved all those related scenarios into auto success. However, your DM might pick one of these animals for you, based on the surrounding terrain and on what types of creatures would logically be present in the area. Never thought I would hear someone say this. It's the game's biggest problem right now, and I kinda think WotC has backburnerd it. At 15th level, whenever an attacker that your companion can see hits it with an attack, it can use its reaction to halve the attack's damage against it. The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

I'd imagine when it gets officially published it'll end up as picking a second enemy, getting the bonus on saves, but not increasing the bonus to +4. These two are definitely a power bump, but aren’t actually that critical. While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area. You can't take a Fighting Style option more than once, even if you later get to choose again. I've seen beastmasters, people like that class fantasy. It rolls for initiative like any other creature, but you determine its actions, decisions, attitudes, and so on.

on their first attack against a creafure that hasn't attacked.

E.g. At 3rd level, you choose to emulate the ideals and training of a ranger conclave. When you forage, you find twice as much food as you normally would. New comments cannot be posted and votes cannot be cast. it's too complex. I imagine that favored enemy will just get damage progression like barbarian rage, rather than a flat +4 at lv 6. Additionally, you have advantage on Survival checks to track your favored enemies, as well as on Intelligence checks to recall information about them. Specifically thinking of the BM here but having a second character that has its own progression, stats and unique abilities is a lot to remember.

Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength, Dexterity There is a big difference between dealing +8/round to a group of wraiths at lv 6 vs a balor at lv 20. If that's your concept of ranger, then scout rogue with it's expertise in survival and nature is so much better than base PHB it's insulting. You can have only one animal companion at a time. The base class has all that stuff like 'You and your party can do X if you are in terrain Y for Z time', and the new one is 'You and your party can do X'.

Your companion can increase one ability score of your choice by 2, or it can increase two ability scores of your choice by 1. As a bonus action, you can command the beast to make its shred attack or to Hide. Last night, with the support of our DM, I abandoned the class and switched to a by the book Gloom Stalker. It's an area that 5e is really really bad at.

Both will be legal for D&D Adventurers League play, and players of existing ranger characters will have the option to swap to the revised version. As a bonus action, you can command the beast to make its maul attack or to Hide. Once you use this feature, you can’t use it again until you finish a short or long rest. This is my issue with the PHB ranger. The Unearthed Arcana source material allows for the addition of the "Extra Attack" feature at 5th level just as it is done with the Hunter Conclave. This is less of an issue for other subclasses. If you use this ability to return a former animal companion to life while you have a current animal companion, your current companion leaves you and is replaced by the restored companion., equal the beast’s Constitution modifier + your Wisdom modifier + five times your ranger level (the beast has a number of Hit Dice [d6s] equal to your ranger level). At 3rd level, you gain one of the following features of your choice.

It becomes more just like you have extra attacks/hp then having a full second character. This also works well with summons.

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